# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Lies Of P Template

game: Lies Of P
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Lies Of P:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ring_link:
    # Whether your ergo gain/loss is linked to other players.
    # Off disables the feature.
    # On enables the feature
    # Hard enable sending and receiving more difficult ring losses
    'off': 50
    'on': 0
    hard: 0

  ergo_to_ring_ratio:
    # How much Ergo should be equal to one Ring in Ring Link
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  goal:
    # Choose your goal for the multiworld
    # King of Puppets: Defeat Romeo King of Puppets
    # Simon Manus: Defeat Simon Manus
    # Nameless Puppet: Defeat Nameless Puppet (Note this can be missed if you don't reach the humanity threshold)
    # Arlecchino Short: Defeat Arlecchino and the first 5 chapters of the base game
    # Arlecchino: Defeat Arlecchino including the full base game
    # Simon Manus and Arlecchino: Defeat both Simon Manus and Arlecchino
    # Nameless Puppet and Arlecchino: Defeat both Nameless Puppet and Arlecchino (Note this can be missed if you don't reach the humanity threshold)
    king_of_puppets: 0
    simon_manus: 50
    nameless_puppet: 0
    arlecchino_short: 0
    arlecchino: 0
    simon_manus_and_arlecchino: 0
    nameless_puppet_and_arlecchino: 0

  dlc:
    # Choose if the DLC will be enabled (Note any Arlecchino goal enables DLC by default)
    disable: 50
    enable: 0

  dlc_items:
    # Choose if the DLC items are added to the item pool(Does nothing if DLC is enabled or Arlecchino goal is set)
    # Adds 5 locations on equipping Black Rabbit Brotherhood Clothes
    disable: 50
    enable: 0

  require_horn_overseer:
    # Enable: Daylight-Weathered Horn is required to fight Two Face Overseer
    # Disable: Daylight-Weathered Horn isn't required to fight Two Face Overseer
    disable: 50
    enable: 0

  require_bow_minigames:
    # Enable: Royal Horn Bow is Logically required to get some carnival mini-game checks
    # Disable: May have to use consumables to complete carnival mini-games
    disable: 50
    enable: 0

  require_grindstone_chapter4:
    # choose if Grindstone is Logically required for chapter 4 to be in logic
    disable: 50
    enable: 0

  require_flame_grindstone_bishop:
    # choose if Flame Grindstone is Logically required for Arche Bishop to be in logic
    disable: 50
    enable: 0

  require_upgrade_core_dlc_chapter2:
    # choose if Upgrade Core is Logically required for Chapter 2 of the DLC to be in logic
    disable: 50
    enable: 0

  chapter6_access:
    # early: Only requires Hotel access + Combat Logic Rules.
    # Early_porgan: Requires Hotel access and can reach Scrapped Watchman + Combat Logic Rules.
    # Vanilla: Requires access to first Black Rabbit Brotherhood fight + Combat Logic Rules
    early: 0
    early_porgan: 50
    vanilla: 0

  quartz_combat_logic:
    # Enable: Quartz are included in logic
    # Disable: Quartz are not included in logic
    enable: 50
    disable: 0

  combat_logic:
    # Change how impactful combat logic is for your game
    'off': 0
    easy: 0
    normal: 50
    hard: 0

  early_krat_central_station:
    # Force Your Krat Central Station Main Entrance Key into an early sphere in your world or across all worlds.
    'off': 50
    early_global: 0
    early_local: 0

  early_weapon_assemble:
    # Force Your Enigma Assembly Tool into an early sphere in your world or across all worlds.
    'off': 50
    early_global: 0
    early_local: 0

  shop_weapons:
    # Add Shop Weapons into the item pool (You can still obtain shop weapons in their respective shops)
    'false': 50
    'true': 0

  boss_weapons:
    # Add Boss Weapons into the item pool (You can still obtain boss weapons via Alidoro)
    'false': 50
    'true': 0

  golden_lie:
    # Adds the Golden Lie into the item pool (you can still obtain it via humanity)
    'false': 50
    'true': 0

  boss_amulets:
    # Add Boss Amulets into the item pool (You can still obtain boss amulets via Alidoro)
    'false': 50
    'true': 0

  additional_quartz:
    # Add additional quarts to the item pool
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 35
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-35: 0 # random value between 0 and 35

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
